INTERACTIVE WORK

Gallery

Virtual Reality Project Lead and Design

Description:

Olivia was employed full-time at Osso VR from 2022-2024. As part of the MedTech team, her duties included:

  • Oversaw design of clinically accurate surgical simulations in virtual reality for enterprise clientele

  • Executed project plan through visual scripting and asset organization in the Unity software

  • Collaborated with cross-functional teams to implement animation, models, and complex interactivity in Unity

  • Implemented regular feedback from surgical subject matter experts to ensure clinical accuracy

Audience: Medical Device Companies

Software: Unity, Adobe CC, Airtable, Atlassian, Slack, Zoom

Instructional Design and UI/UX

Description:

Olivia was employed at BodyViz from 2018-2022. As part of the content development team, her duties included:

  • Managed a team of four instructional designers and led weekly meetings to delegate tasks

  • Created layout designs and produced images for e-Learning modules designed for interactive anatomy education at high school, undergraduate, and medical school level

  • Daily communication with clients to create statements of work, project timelines, and deliver materials

  • Designed and implemented customer on-boarding training program for nationwide clients

Audience: High school, undergraduate, and medical anatomy students

Software: Adobe Captivate, Adobe CC, BodyViz software, Osirix/ Horos, Trello

UI/ UX Serious Game Development

Description:

This project created a fully functioning serious game prototype focused on bystander intervention for sexual assault. Utilizing storytelling game mechanics, the user makes decisions about how to help other students in situations involving sexual assault.

Audience: College students at UIC

Software: Unity, Visual Studios C#, Unity Dialogue System, LeanTouch, Adobe Illustrator, Adobe XD

Virtual Reality Serious Game Development

Description:

The main learning objective for this project is to understand the parts of a virus. This is accomplished through the core mechanics of building the virus in the game. The user is able to practice this over and over to build up their supply of virus ammo. Likewise, museum style learning content is posted for the user to view at their leisure within the virtual reality space. The secondary objective is to understand the clinical relevance of a virus when utilized to treat antibiotic resistant bacterial infections. This is accomplished through the second mechanic in the experience, shooting bacteria with their stockpile of virus amo. A shooting mechanic is very desirable to users and the whole game is scaffolded for them to reach this stage and “clear” the bacterial infection.

Audience: Science museum visitor

Software (Olivia’s Role): Unity, Visual Studios C#, VR Interaction Framework

Team Members: Olivia Dodds (Lead Programmer), Ryan Nini (Asset Creation and Programming), Natalie Krug (Asset Creation), Yilin Li (UI and Educational Mechanics)

Artificial Reality Mobile Application Development

Description:

The “mini” project in UIC’s immersive interactive course allowed students to quickly practice prototyping an AR simulation. The final software prototype utilizes an image target to project a labeled T6 vertebra.

Audience: Undergraduate anatomy students

Software: Unity, Vuforia, Visual Studio, Pixologic Zbrush, Adobe Illustrator